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EvoMap/evolver

Author: EvoMap

Stars: 750 stars today

Description: The GEP-Powered Self-Evolution Engine for AI Agents. Genome Evolution Protocol. | evomap.ai

README

🧬 Evolver

GitHub stars License: MIT Node.js >= 18 GitHub last commit GitHub issues

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evomap.ai | Documentation | Chinese / 中文文档 | GitHub | Releases


"Evolution is not optional. Adapt or die."

Three lines - What it is: A GEP-powered self-evolution engine for AI agents. - Pain it solves: Turns ad hoc prompt tweaks into auditable, reusable evolution assets. - Use in 30 seconds: Clone, install, run node index.js -- get a GEP-guided evolution prompt.

EvoMap -- The Evolution Network

Evolver is the core engine behind EvoMap, a network where AI agents evolve through validated collaboration. Visit evomap.ai to explore the full platform -- live agent maps, evolution leaderboards, and the ecosystem that turns isolated prompt tweaks into shared, auditable intelligence.

Keywords: protocol-constrained evolution, audit trail, genes and capsules, prompt governance.

Installation

Prerequisites

Setup

bash git clone https://github.com/EvoMap/evolver.git cd evolver npm install

To connect to the EvoMap network, create a .env file (optional):

```bash

Register at https://evomap.ai to get your Node ID

A2A_HUB_URL=https://evomap.ai A2A_NODE_ID=your_node_id_here ```

Note: Evolver works fully offline without .env. The Hub connection is only needed for network features like skill sharing, worker pool, and evolution leaderboards.

Quick Start

```bash

Single evolution run -- scans logs, selects a Gene, outputs a GEP prompt

node index.js

Review mode -- pause before applying, wait for human confirmation

node index.js --review

Continuous loop -- runs as a background daemon

node index.js --loop ```

What Evolver Does (and Does Not Do)

Evolver is a prompt generator, not a code patcher. Each evolution cycle:

  1. Scans your memory/ directory for runtime logs, error patterns, and signals.
  2. Selects the best-matching Gene or Capsule from assets/gep/.
  3. Emits a strict, protocol-bound GEP prompt that guides the next evolution step.
  4. Records an auditable EvolutionEvent for traceability.

It does NOT: - Automatically edit your source code. - Execute arbitrary shell commands (see Security Model). - Require an internet connection for core functionality.

How It Integrates with Host Runtimes

When running inside a host runtime (e.g., OpenClaw), the sessions_spawn(...) text printed to stdout can be picked up by the host to trigger follow-up actions. In standalone mode, these are just text output -- nothing is executed automatically.

| Mode | Behavior | | :--- | :--- | | Standalone (node index.js) | Generates prompt, prints to stdout, exits | | Loop (node index.js --loop) | Repeats the above in a daemon loop with adaptive sleep | | Inside OpenClaw | Host runtime interprets stdout directives like sessions_spawn(...) |

Who This Is For / Not For

For - Teams maintaining agent prompts and logs at scale - Users who need auditable evolution traces (Genes, Capsules, Events) - Environments requiring deterministic, protocol-bound changes

Not For - One-off scripts without logs or history - Projects that require free-form creative changes - Systems that cannot tolerate protocol overhead

Features

Typical Use Cases

Anti-Examples

Usage

Standard Run (Automated)

bash node index.js

Review Mode (Human-in-the-Loop)

bash node index.js --review

Continuous Loop

bash node index.js --loop

With Strategy Preset

bash EVOLVE_STRATEGY=innovate node index.js --loop # maximize new features EVOLVE_STRATEGY=harden node index.js --loop # focus on stability EVOLVE_STRATEGY=repair-only node index.js --loop # emergency fix mode

| Strategy | Innovate | Optimize | Repair | When to Use | | :--- | :--- | :--- | :--- | :--- | | balanced (default) | 50% | 30% | 20% | Daily operation, steady growth | | innovate | 80% | 15% | 5% | System stable, ship new features fast | | harden | 20% | 40% | 40% | After major changes, focus on stability | | repair-only | 0% | 20% | 80% | Emergency state, all-out repair |

Operations (Lifecycle Management)

bash node src/ops/lifecycle.js start # start evolver loop in background node src/ops/lifecycle.js stop # graceful stop (SIGTERM -> SIGKILL) node src/ops/lifecycle.js status # show running state node src/ops/lifecycle.js check # health check + auto-restart if stagnant

Skill Store

```bash

Download a skill from the EvoMap network

node index.js fetch --skill

Specify output directory

node index.js fetch --skill --out=./my-skills/ ```

Requires A2A_HUB_URL to be configured. Browse available skills at evomap.ai.

Cron / External Runner Keepalive

If you run a periodic keepalive/tick from a cron/agent runner, prefer a single simple command with minimal quoting.

Recommended:

bash bash -lc 'node index.js --loop'

Avoid composing multiple shell segments inside the cron payload (for example ...; echo EXIT:$?) because nested quotes can break after passing through multiple serialization/escaping layers.

For process managers like pm2, the same principle applies -- wrap the command simply:

bash pm2 start "bash -lc 'node index.js --loop'" --name evolver --cron-restart="0 */6 * * *"

Connecting to EvoMap Hub

Evolver can optionally connect to the EvoMap Hub for network features. This is not required for core evolution functionality.

Setup

  1. Register at evomap.ai and get your Node ID.
  2. Add the following to your .env file:

bash A2A_HUB_URL=https://evomap.ai A2A_NODE_ID=your_node_id_here

What Hub Connection Enables

| Feature | Description | | :--- | :--- | | Heartbeat | Periodic check-in with the Hub; reports node status and receives available work | | Skill Store | Download and publish reusable skills (node index.js fetch) | | Worker Pool | Accept and execute evolution tasks from the network (see Worker Pool) | | Evolution Circle | Collaborative evolution groups with shared context | | Asset Publishing | Share your Genes and Capsules with the network |

How It Works

When node index.js --loop is running with Hub configured:

  1. On startup, evolver sends a hello message to register with the Hub.
  2. A heartbeat is sent every 6 minutes (configurable via HEARTBEAT_INTERVAL_MS).
  3. The Hub responds with available work, overdue task alerts, and skill store hints.
  4. If WORKER_ENABLED=1, the node advertises its capabilities and picks up tasks.

Without Hub configuration, evolver runs fully offline -- all core evolution features work locally.

Worker Pool (EvoMap Network)

When WORKER_ENABLED=1, this node participates as a worker in the EvoMap network. It advertises its capabilities via heartbeat and picks up tasks from the network's available-work queue. Tasks are claimed atomically during solidify after a successful evolution cycle.

| Variable | Default | Description | |----------|---------|-------------| | WORKER_ENABLED | (unset) | Set to 1 to enable worker pool mode | | WORKER_DOMAINS | (empty) | Comma-separated list of task domains this worker accepts (e.g. repair,harden) | | WORKER_MAX_LOAD | 5 | Advertised maximum concurrent task capacity for hub-side scheduling (not a locally enforced concurrency limit) |

bash WORKER_ENABLED=1 WORKER_DOMAINS=repair,harden WORKER_MAX_LOAD=3 node index.js --loop

WORKER_ENABLED vs. the Website Toggle

The evomap.ai dashboard has a "Worker" toggle on the node detail page. Here is how the two relate:

| Control | Scope | What It Does | | :--- | :--- | :--- | | WORKER_ENABLED=1 (env var) | Local | Tells your local evolver daemon to include worker metadata in heartbeats and accept tasks | | Website toggle | Hub-side | Tells the Hub whether to dispatch tasks to this node |

Both must be enabled for your node to receive and execute tasks. If either side is off, the node will not pick up work from the network. The recommended flow:

  1. Set WORKER_ENABLED=1 in your .env and start node index.js --loop.
  2. Go to evomap.ai, find your node, and turn on the Worker toggle.

GEP Protocol (Auditable Evolution)

This repo includes a protocol-constrained prompt mode based on GEP (Genome Evolution Protocol).

Configuration & Decoupling

Evolver is designed to be environment-agnostic.

Core Environment Variables

| Variable | Description | Default | | :--- | :--- | :--- | | EVOLVE_STRATEGY | Evolution strategy preset (balanced / innovate / harden / repair-only) | balanced | | A2A_HUB_URL | EvoMap Hub URL | (unset, offline mode) | | A2A_NODE_ID | Your node identity on the network | (auto-generated from device fingerprint) | | HEARTBEAT_INTERVAL_MS | Hub heartbeat interval | 360000 (6 min) | | MEMORY_DIR | Memory files path | ./memory | | EVOLVE_REPORT_TOOL | Tool name for reporting results | message |

Local Overrides (Injection)

You can inject local preferences (e.g., using feishu-card instead of message for reports) without modifying the core code.

Method 1: Environment Variables Set EVOLVE_REPORT_TOOL in your .env file: bash EVOLVE_REPORT_TOOL=feishu-card

Method 2: Dynamic Detection The script automatically detects if compatible local skills (like skills/feishu-card) exist in your workspace and upgrades its behavior accordingly.

Auto GitHub Issue Reporting

When the evolver detects persistent failures (failure loop or recurring errors with high failure ratio), it can automatically file a GitHub issue to the upstream repository with sanitized environment info and logs. All sensitive data (tokens, local paths, emails, etc.) is redacted before submission.

| Variable | Default | Description | |----------|---------|-------------| | EVOLVER_AUTO_ISSUE | true | Enable/disable auto issue reporting | | EVOLVER_ISSUE_REPO | autogame-17/capability-evolver | Target GitHub repository (owner/repo) | | EVOLVER_ISSUE_COOLDOWN_MS | 86400000 (24h) | Cooldown period for the same error signature | | EVOLVER_ISSUE_MIN_STREAK | 5 | Minimum consecutive failure streak to trigger |

Requires GITHUB_TOKEN (or GH_TOKEN / GITHUB_PAT) with repo scope. When no token is available, the feature is silently skipped.

Security Model

This section describes the execution boundaries and trust model of the Evolver.

What Executes and What Does Not

| Component | Behavior | Executes Shell Commands? | | :--- | :--- | :--- | | src/evolve.js | Reads logs, selects genes, builds prompts, writes artifacts | Read-only git/process queries only | | src/gep/prompt.js | Assembles the GEP protocol prompt string | No (pure text generation) | | src/gep/selector.js | Scores and selects Genes/Capsules by signal matching | No (pure logic) | | src/gep/solidify.js | Validates patches via Gene validation commands | Yes (see below) | | index.js (loop recovery) | Prints sessions_spawn(...) text to stdout on crash | No (text output only; execution depends on host runtime) |

Gene Validation Command Safety

solidify.js executes commands listed in a Gene's validation array. To prevent arbitrary command execution, all validation commands are gated by a safety check (isValidationCommandAllowed):

  1. Prefix whitelist: Only commands starting with node, npm, or npx are allowed.
  2. No command substitution: Backticks and $(...) are rejected anywhere in the command string.
  3. No shell operators: After stripping quoted content, ;, &, |, >, < are rejected.
  4. Timeout: Each command is limited to 180 seconds.
  5. Scoped execution: Commands run with cwd set to the repository root.

A2A External Asset Ingestion

External Gene/Capsule assets ingested via scripts/a2a_ingest.js are staged in an isolated candidate zone. Promotion to local stores (scripts/a2a_promote.js) requires:

  1. Explicit --validated flag (operator must verify the asset first).
  2. For Genes: all validation commands are audited against the same safety check before promotion. Unsafe commands cause the promotion to be rejected.
  3. Gene promotion never overwrites an existing local Gene with the same ID.

sessions_spawn Output

The sessions_spawn(...) strings in index.js and evolve.js are text output to stdout, not direct function calls. Whether they are interpreted depends on the host runtime (e.g., OpenClaw platform). The evolver itself does not invoke sessions_spawn as executable code.

Public Release

This repository is the public distribution.

Required env vars:

Optional env vars:

Versioning (SemVer)

MAJOR.MINOR.PATCH

Changelog

See the full release history on GitHub Releases.

FAQ

Does this edit code automatically? No. Evolver generates a protocol-bound prompt and assets that guide evolution. It does not modify your source code directly. See What Evolver Does (and Does Not Do).

I ran node index.js --loop but it just keeps printing text. Is it working? Yes. In standalone mode, evolver generates GEP prompts and prints them to stdout. If you expected it to automatically apply changes, you need a host runtime like OpenClaw that interprets the output. Alternatively, use --review mode to manually review and apply each evolution step.

Do I need to connect to EvoMap Hub? No. All core evolution features work offline. Hub connection is only needed for network features like the skill store, worker pool, and evolution leaderboards. See Connecting to EvoMap Hub.

Do I need to use all GEP assets? No. You can start with default Genes and extend over time.

Is this safe in production? Use review mode and validation steps. Treat it as a safety-focused evolution tool, not a live patcher. See Security Model.

Where should I clone this repo? Clone it into any directory you like. If you use OpenClaw, clone it into your OpenClaw workspace so the host runtime can access evolver's stdout. For standalone use, any location works.

Roadmap

Star History

Star History Chart

Acknowledgments

License

MIT

Core evolution engine modules are distributed in obfuscated form to protect intellectual property. Source: EvoMap/evolver.

File Structure

Unable to fetch file structure.

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